Slinging Into the Future
Spider-man got rave reviews when it first released, and it’s easy to see why; the game takes inspiration from the Arkham franchise in terms of its gameplay mechanics but makes it its own, replacing Batman’s gritty take on the superhero genre with Spider-man’s wittier, more lighthearted, but still emotional take on the concept. Unlike Batman, we see Spider-man in his Peter Parker persona for extended periods, as well as getting to play as both Mary Jane and Miles to see the events play out from the perspective of a normal person.
It’s no surprise that this is a game that had people begging for a sequel – which we’re getting, in the form of shorter adventure Spider-man: Miles Morales – and coming bundled with that new adventure is a remaster of the original game, complete with all the DLC and given the full next-gen treatment, sporting some of the cleanest graphics and most fluent movement we’ve ever seen in a video game. Ironically, considering the original game faced criticism for a supposed visual downgrade from its first announcement – I never thought I’d see a puddle cause so much drama outside of a drought – it looks like the already fantastic looking game is getting a clear upgrade that’ll have even the most devoted complainers a struggle to find something wrong.
The game is also taking the PS5’s capabilities with lighting into account, relighting the entire game to create dynamic environments, as shown in the tweet below.
This is another example of how we relit the entire game for Marvel’s Spider-Man Remastered. pic.twitter.com/WIudoxpOPM
— James Stevenson (@JamesStevenson) November 10, 2020
A lot has been said, predictably, about how one console looks better than the other – and obviously, that’s an important part of the experience – but when the “lesser” console looks this good, what’s the point of complaining?
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